Game Development

Unreal Engine 4

Blueprints, level design, optimization and more.

GZDoom Modding

From DECORATE to ZScript, Hugo documents how to mod classic Doom with modern flair. Includes sprites, ACS scripting, and map logic.

QuakeC (Coming Soon)

QuakeC is the next frontier. Hugo is preparing documentation, syntax breakdowns, and modular examples for future use.