Modding Doom is more than nostalgia — it’s a form of digital engineering. Through GZDoom, Hugo reconstructs classic gameplay with modern logic, scripting, and visual control. DECORATE, ZScript, ACS, and map design become tools in a modular arsenal.
This section documents Hugo’s approach to GZDoom modding: structured, efficient, and unapologetically technical. Each tutorial is a blueprint — a piece of machinery in his creative factory.